Script installation:
1 - Drag and Drop the latest version of "MTL_v1.x install.mzp" into the 3ds max viewport.
    Or run the script inside 3ds max. Scripting > Run Script > select "MTL_v1.x install.mzp" > Open
2 - On succesfull install, press Open MTL to start using the script.
NOTE: If you already have a button added before. After installing v1.7+ please restart 3ds max. After which the button should load the latest v1.7
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Add a button after installation:
1 - Restart 3ds Max.
2 - In 3ds Max go to Customize > Customize User Interface > Toolbars > Category > DMZ.
3 - Drag "Material Texture Loader" into a toolbar. 
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Create new custom Naming Filters:
1 - Go to your 3ds max userscripts folder, DMZ folder (eg: C:\Users\[Username]\AppData\Local\Autodesk\3dsMax\2018 - 64bit\ENU\userscripts\DMZ\MTL\namingFilters),
2 - Any .ini file (eg. 'nameFilter_01 Default.ini') needs to be placed in that folder and must start with 'nameFilter_'.
3 - Do not change the naming of the channels inside the file (eg. 'diffuse=', 'ambient=').
4 - Add any word after the equal ('=') character, separated by a comma (','). These words are used to select textures for the right channel.
5 - You can have up to 12 different .ini naming filter files, which all can be separately activated and combined in the MTL.
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